Some polishing


  • Enhanced Map Design
    • I've transformed the game world to be more visually appealing. Say goodbye to plain cubes and square textures—explore a more detailed and vibrant environment.
  • Light Indicator
    • As it was requested, I've added a light indicator to enhance your gameplay experience.

WebGL version is now deprecated, caused by invisible meshes issues, will bring it back when it'll be fixed.

I've encountered some challenges with the Synty assets, leading to less responsive AI behavior. I'm aware of these issues and are working to improve the AI in future updates as we gain more expertise with Godot's agent system.

Have fun!

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